Android: Passing an arbitrary object to a custom View
So, I came across a situation where I wanted to create a custom View
in Android (let’s call it MyAwesomeView
). I had to work with a couple
of constraints:
- I have to be able to pass in an additional object to
MyAwesomeView
. - The
MyAwesomeView
should also be usable from XML. - The
MyAwesomeView
should be distinct from the application itself - i.e., it should be possible to distribute theMyAwesomeView
as a library.
To elaborate a bit on the “pass in an additional object” part: View
provides three standard constructors using which you can pass in
- a
Context
, - an
AttributeSet
and - an
int
representing the style.
I want to also pass in a
BitmapCache
object since MyAwesomeView
uses lots of Bitmap
s and I don’t want to
encounter the dreaded OutOfMemoryError
that goes hand in hand with
decoding large bitmaps in an Android app. MyAwesomeView
decodes a
bitmap only if it is not already present in the cache.
The second constraint makes things really difficult. It is possible to
pass in additional “configuration” information to a View
by creating
custom
attributes.
However, this obviously cannot be used to pass in an object like a
BitmapCache
.
Augmenting the Context
object with additional information
This solution I came across is as follows:
- Define an interface
BitmapCacheProvider
with a single methodprovideBitmapCache()
; - Make your
Activity
class implement the interface defined in step 1. Override the interface method to return an appropriateBitmapCache
object. - In the constructor of
MyAwesomeView
, check to see if the context object passed in to implements theBitmapCacheProvider
interface. If it does - we’re good. If not, then fail fast (or disable cacheing - whatever works for you).
In code, here’s what this would look like:
/**
* Interface to be implemented by the Context (Activity etc) in which `MyAwesomeView` runs
*/
public interface BitmapCacheProvider{
BitmapCache provideBitmapCache();
}
/**
* An example of an Activity that implements BitmapCacheProvider
*/
public class MyActivity extends Activity implements BitmapCacheProvider{
//... Life-cycle methods of the Activity here
@Override
public BitmapCache provideBitmapCache(){
//Get your instance of bitmapcache here - probably from your Application
BitmapCache bitmapCache = ...;
return bitmapCache;
}
}
/**
* Custom View that uses an additional object (BitmapCache) for its configuration.
*/
public class MyAwesomeView extends View{
private BitmapCache mBitmapCache;
public MyAwesomeView(Context context){
init(context, null, 0);
}
public MyAwesomeView(Context context, AttributeSet attrs){
init(context, attrs, 0);
}
public MyAwesomeView(Context context, AttributeSet attrs, int style){
init(context, attrs, style);
}
private void init(Context context, AttributeSet attrs, int style){
try{
/*
* Try casting the contex to BitmapCacheProvider.
*
* If the required interface is not implemented,
* it'll throw a ClassCastException
*/
mBitmapCache = ((BitmapCacheProvider) context).provideBitmapCache();
} catch(ClassCastException e){
throw new ClassCastException(context.toString()
+ " must implement BitmapCacheProvider");
}
//At this point, we have the BitmapCacheObject which we can use for further processing.
}
}
Conclusion:
What we saw in this post was how it is possible to create a custom
View
in Android, that can take in an arbitrary object in its
constructor - and still be usable from XML. Admittedly, it is a bit
round-about, but it has its benefits. Here are a few other points worth
considering if you are following this approach:
- In this example, I just augmented the main
Activity
with the desiredinterface
, but you might need to do this for other classes. Basically, theContext
that is passed in to the customView
constructor must be enhanced to implement the interface. What this context is depends on how you are including the customView
. - You might argue that the BitmapCache should be part of the custom
View
and not passed in to it by the application. This depends on the use case. If you have multiple custom Views that require Bitmap cacheing (as is the case with my app), it probably makes sense for the app to maintain the cache. We might not want too maintain too many caches lest the cache overhead cancels out any benefits we derive from having the cache in the first place!